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      <title>CRTSim Renderer: Closer to the Game | Aizumanga Devlog</title>
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      <pubDate>Fri, 23 Oct 2026 12:00:00 GMT</pubDate>
      <description>The renderer&apos;s Super Win the Game look now matches the game&apos;s bloom, black level and glass, and gets the rest of the game&apos;s video options, plus TV static.</description>
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      <title>CRTSim Renderer Release | Aizumanga Devlog</title>
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      <pubDate>Fri, 18 Sep 2026 12:00:00 GMT</pubDate>
      <description>Introducing my vibecoded image/video renderer, based on J. Kyle Pittman’s CRTSim, with exported examples and downloads for Windows, Linux, and macOS.</description>
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      <title>Guide Update!</title>
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      <pubDate>Thu, 13 Aug 2026 12:00:00 GMT</pubDate>
      <description>A new update to the Aizumanga guide! It now includes video generation tutorial!</description>
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      <title>Another Site Update</title>
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      <pubDate>Thu, 13 Aug 2026 12:00:00 GMT</pubDate>
      <description>Keeping you in the loop with the latest site changes.</description>
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      <title>H3 Minimax Experiments</title>
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      <pubDate>Thu, 13 Aug 2026 12:00:00 GMT</pubDate>
      <description>Exploring the H3 Minimax workflow for video gen.</description>
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      <title>Welcome to the Aizumanga Devlog!</title>
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      <pubDate>Thu, 13 Aug 2026 12:00:00 GMT</pubDate>
      <description>A new little corner of the site for projects, experiments and work in progress.</description>
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